SuperSorry is a turn-based board game with sabotage mechanics and unpredictable momentum shifts. Inspired by classic games of movement and displacement, it expands on the formula with strategic upgrades, power tiles, and interaction rules that reward risk-taking. Your goal is simple: get all your pieces to the finish—but everyone else wants to stop you.
The game board consists of colored paths where players move tokens based on cards or spins. Unlike pure chance systems, SuperSorry lets you use offensive and defensive moves with timing-based precision. Land on an opponent’s piece and you send it back to start. Pull a card with a swap mechanic and you can throw someone’s entire strategy off course. However, the more you advance, the more exposed your tokens become.
SuperSorry includes action spaces and traps that can change your path instantly. Some zones launch tokens forward or backward. Others act as portals or trigger chain reactions. There are also safe zones, but they’re limited—and most opponents won’t let you stay in one for long. The ability to read the board state and anticipate incoming moves becomes essential in high-stakes matches.
While each match begins predictably, SuperSorry thrives on its capacity for sudden reversals. A single card or landing can undo ten turns of progress, or give you an unexpected lead. Because of this, the game remains balanced—no player is ever entirely out, and no lead is ever truly secure. You’ll need equal parts planning and improvisation to win.
SuperSorry transforms a familiar board mechanic into a chaotic competitive experience. Whether you win by strategy, luck, or pure mischief, the game offers endless replay value through its reactive systems and the delight of constantly sending your rivals back to square one.