Meteor 60 Seconds is a fast-paced, decision-making game built entirely around a ticking countdown. The premise is simple: a massive meteor is heading for Earth, and you have exactly 60 seconds to do whatever you want. Every action you take in that one-minute window shapes the ending, reveals character traits, and alters how others react in the aftermath. The short time frame forces players to prioritize chaos, humor, or morality in real-time.
The gameplay of Meteor 60 Seconds revolves around exploring, interacting, and making snap decisions within the single in-game minute you’re given. Players can walk around town, punch strangers, kiss random people, adopt pets, steal rockets, or even attempt to be heroic. The timer constantly counts down, pushing you to make quick choices and see what happens when time runs out. The game tracks everything you do and uses that behavior to generate a result screen with a label—such as hero, lunatic, romantic, or outlaw.
There are many endings in Meteor 60 Seconds, each based on your choices during the short time window. Some are serious—like saving the world or saying goodbye to loved ones. Others are bizarre, darkly funny, or surprisingly emotional. You can act selfishly, go completely wild, or try to do something meaningful. Some actions lead to secret cutscenes or unlock alternate story elements in the post-meteor scenario. There’s also a lab scene that reviews your actions afterward, often reacting with disbelief or judgment.
Meteor 60 Seconds is designed for short, repeatable play sessions. After each ending, you can immediately restart and try a completely different route. Because everything is tied to your choices, each run feels distinct—even if the timer is the same. Some players might try to find all the endings, while others experiment with combinations of behaviors to discover new outcomes. You’re rewarded for curiosity, whether it means punching a dog (don’t do it) or trying to stop the meteor with a rocket launcher.
Meteor 60 Seconds turns a simple premise into a game of fast-paced exploration, consequence, and absurd humor. By limiting the player to a single minute and offering hundreds of interaction options, the game becomes less about saving the world and more about what people do when they know there’s no tomorrow. Whether you’re looking for laughs, meaning, or just the weirdest possible ending, the game delivers something new every time you press start.