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Bad Guys at School

Bad Guys at School

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Bad Guys at School is a sandbox-style mischief simulator where players take on the role of a rebellious student causing chaos around a high school environment. Whether you’re throwing desks, sabotaging lessons, or leading other delinquents, the game gives you the tools to dismantle school life one prank at a time.

School Day? Not Today

In each session, players roam the school building and surrounding campus with the freedom to interact, destroy, or disrupt. You can push teachers, break vending machines, or start fights with other students. There are no strict rules—just a set of objectives that reward misbehavior. Completing missions earns money, unlocks new areas, and lets you recruit others into your gang of rule-breakers.

  • Objectives include vandalism, theft, and chaos-based challenges.
  • Unlock new weapons like slingshots, fireworks, or cafeteria trays.
  • Form alliances with other bad students to tackle group missions.

Missions, Mayhem, and Progression

Each mission offers different types of mischief—like locking the principal in a closet or starting a food fight. Players choose which tasks to accept and when to go rogue. The school gradually opens up, revealing the gym, science labs, parking lot, and rooftops. With each new area come new tools for destruction and new NPCs to mess with. As you progress, the staff gets more alert and aggressive, forcing you to plan or disguise your actions.

  • Multiple mission paths lead to different types of troublemaking careers.
  • Escape routes, lockers, and bathrooms can be used for hiding.
  • Special missions unlock alternate student roles or powers.

Freedom-Fueled Gameplay

Bad Guys at School lets players be as creative or chaotic as they want. There’s no set path—some players focus on group leadership, others on solo pranks or full-blown riots. The physics system allows environmental manipulation: roll chairs into crowds, throw objects through windows, or trigger accidental chain reactions. You can also ride bikes, drive mopeds, or set traps in hallways.

  • Interactable environment supports both stealth and overt chaos.
  • Vehicles and props add variety to how missions are completed.
  • Player choices determine long-term influence within the school setting.

Bad Guys at School turns an ordinary day into a mess of mayhem, letting players take control of the rules—or break every single one. With open-ended objectives and a reactive environment, the game thrives on experimentation, destruction, and endless creative trouble.

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